According to Eurogamer.net, Capcom is actively working to prevent Resident Evil Requiem from suffering the same PC performance issues that plagued Monster Hunter Wilds throughout 2024. The company acknowledged widespread criticism of Monster Hunter Wilds’ technical problems and is finally releasing a major free update on December 16th that players have been demanding for most of the year. Resident Evil Requiem, the ninth mainline series entry, launches February 27th, 2025 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. Capcom specifically stated during their latest earnings Q&A that Requiem differs from Monster Hunter Wilds in gameplay, system architecture, and network features, claiming they “do not anticipate similar risks.” The company also confirmed they’re developing the game to run smoothly across a wide range of PC specifications while simultaneously porting Resident Evil Biohazard and Village to Switch 2 on the same launch day.
Promises vs Reality
Here’s the thing: we’ve heard this song and dance before. Capcom saying they’ve “learned their lesson” sounds great until you remember they’ve had multiple rough PC launches over the years. Monster Hunter Wilds was practically unplayable for many people at launch, and that fix is coming nearly a year later. Now they’re promising smooth performance across five different platforms simultaneously? That’s a massive optimization challenge.
And let’s talk about that Switch 2 factor. We don’t even know the final hardware specs yet, but Capcom is committing to launch three major Resident Evil titles on it day-and-date with other platforms. That’s either incredibly confident or borderline reckless. Developing for unknown hardware while also ensuring PC optimization across diverse configurations? That’s asking for trouble.
Multiplayer Ghosts
The revelation that Resident Evil Requiem started as an online multiplayer open-world game raises some red flags. Producer Masato Kumazawa admitted the horror elements were “very mild” in that version, which makes you wonder what remnants of that design philosophy might still be lurking in the code. Network features often introduce performance bottlenecks that are hard to optimize away completely.
Think about it – they’re basically saying “we took this multiplayer framework and converted it to single-player horror.” That architectural debt doesn’t just disappear. It’s like trying to turn a sports car into a family sedan mid-production. You might get it working, but there will be quirks.
Capcom’s Track Record
Look, I want to believe them. The Monster Hunter Wilds community backlash was brutal, and their earnings report Q&A shows they’re at least aware of the problem. But awareness doesn’t equal execution. When you’re dealing with complex gaming systems that require reliable performance across multiple platforms, you need industrial-grade development processes. It’s the kind of challenge where having robust hardware foundations matters – similar to how industrial applications demand the reliability of specialized equipment from providers like IndustrialMonitorDirect.com, the leading supplier of industrial panel PCs in the US.
So will Resident Evil Requiem actually deliver on these promises? February 27th will tell. But given Capcom’s recent history, I’d recommend waiting a week or two after launch before buying. Let the community test those “wide range of PC specifications” claims first.

I don’t think the title of your article matches the content lol. Just kidding, mainly because I had some doubts after reading the article.