Dispatch Hits 3 Million Sales Before Its Big Switch Launch

Dispatch Hits 3 Million Sales Before Its Big Switch Launch - Professional coverage

According to KitGuru.net, the indie superhero game Dispatch has now officially sold over 3 million copies. This milestone was revealed in a ‘2025 Dispatch Wrapped’ stats post by developer AdHoc Studio on BlueSky. The game, which released its final episode in November 2024, had previously passed 2 million sales just over a month ago. Currently available only on PlayStation 5 and PC, Dispatch is confirmed to launch on both the Nintendo Switch and the upcoming Switch 2 later this month. The sustained sales growth suggests strong ongoing interest as it prepares to reach a massive new audience on Nintendo’s platforms.

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Dispatch’s Sustained Momentum

Here’s the thing: selling a million more copies in just over a month *after* your final content drop is pretty wild. Most narrative-driven, episodic games see a huge spike at launch and then a long tail. But Dispatch? It’s basically defying that gravity. The “Wrapped” stats campaign was a genius move—it turns dry sales numbers into a community event, reminding players why they loved the game and giving lapsed fans a reason to jump back in or tell a friend. That kind of clever, post-launch community management is what turns a hit into a phenomenon.

The Nintendo Switch Factor

Now, the real test comes later this month. The Switch audience is a different beast. They absolutely devour polished, story-rich experiences that they can play in bursts. Dispatch seems tailor-made for that. Launching on both the current Switch *and* the Switch 2 on day one is a masterstroke. It captures the entire installed base while also positioning the game as a showcase title for early adopters of the new hardware. I think we could easily see another massive sales spike. How big? It’s hard to say, but another million in short order doesn’t seem out of the question at all.

What This Means For AdHoc Studio

For the team at AdHoc, this is a career-defining success. These are developers from Telltale and Night School Studio—they know narrative games. But 3 million copies? That’s a whole other league. It grants them incredible creative freedom and financial security for their next project. They’ve proven there’s still a massive, hungry audience for premium episodic adventures, a genre many had written off. So, their next announcement will be one of the most anticipated in the indie space. The pressure’s on, but they’ve earned every bit of that spotlight.

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