Meta is building a smart TV — in VR

Meta is building a smart TV -- in VR - Professional coverage

TITLE: Meta’s Horizon TV Reinvents the Living Room Screen Inside VR Headsets

In a bold move to expand virtual reality beyond gaming, Meta is launching Horizon TV, an application that meticulously recreates the smart television experience within its Quest headsets. This strategic pivot represents Meta’s ambitious attempt to capture the living room entertainment market through immersive technology rather than traditional screens. The initiative aligns with broader industry shifts toward automated content delivery systems that personalize viewing experiences, similar to how Salesforce is betting on automated customer engagement platforms to transform digital interactions.

Horizon TV’s interface features familiar elements including prominent hero images showcasing featured content, neatly organized app rows, and personalized recommendations – essentially mirroring the layout of conventional smart TV platforms from industry giants like Samsung and Google. This design philosophy intentionally leverages user familiarity with existing television interfaces to lower the barrier for VR adoption among mainstream audiences. As detailed in recent analysis of Meta’s entertainment strategy, the company aims to position VR as a viable alternative to traditional television viewing through this approach.

The Business Model Behind the Virtual Screen

Meta’s recreation of smart television functionality within VR isn’t merely about user experience – it represents a crucial monetization pathway for the company’s substantial investments in virtual reality. Similar to how traditional TV manufacturers generate revenue through platform fees and advertising, Meta envisions Horizon TV as a vehicle for sustainable income generation in the VR space. This strategy mirrors developments in other technology sectors where platform providers seek revenue shares from content transactions, much like how Microsoft maintains its ecosystem through security and platform services that support third-party applications.

The company faces significant challenges in content acquisition, currently relying on partnerships with Amazon, Pluto, Peacock, YouTube, Spotify, and DAZN. Notable absences include streaming giants Netflix, Hulu, and HBO Max, highlighting the difficult negotiation landscape that smart TV platform operators routinely navigate. These content gaps underscore the complex licensing environment that has plagued television platform operators for years, suggesting that even in virtual reality, the streaming wars continue to fragment content availability.

Technical Implementation and User Experience

Meta has made deliberate technical choices to optimize Horizon TV for VR newcomers. The company recently removed all user-generated 180-degree and 360-degree content from the application, directing creators to platforms like YouTube instead. This decision aims to prevent disorientation and motion sickness that can occur with amateur VR footage, ensuring that new users have consistently polished experiences. The move reflects broader industry trends toward curated digital environments that prioritize user comfort and accessibility.

Despite removing most UGC, Horizon TV retains some immersive content through partnerships with specialized creators. The platform features animated content developed using Quill and similar tools, accessible via the Theater Elsewhere application. These offerings complement Meta’s investment in original VR productions like “The Faceless Lady” and exclusive documentary content, creating a mixed media ecosystem within the virtual environment.

Differentiating Through Immersive Technology

Where Horizon TV aims to surpass traditional television is through truly immersive viewing experiences that leverage VR’s unique capabilities. The platform features Blumhouse Enhanced Cinema presentations of films like M3GAN and The Black Phone, which incorporate mixed reality elements that extend the cinematic environment into the viewer’s physical space. These productions transform ordinary rooms into interactive settings where scenes appear to spill beyond the screen boundaries, creating unprecedented engagement between content and viewer.

Meta’s metaverse VP Vishal Shah emphasizes that the company’s long-term goal is to create media consumption experiences so distinct from flat-screen viewing that VR becomes the obvious choice for certain types of content. This vision depends on developing proprietary formats that capitalize on VR’s strengths, including spatial audio, 360-degree environments, and interactive elements that traditional television cannot replicate. The technical requirements for such ambitious projects parallel the advanced manufacturing capabilities needed for cutting-edge semiconductor production that powers modern computing devices.

Sports and Live Events as Strategic Focus

Live sports represent a particularly promising area for Horizon TV’s growth strategy. Meta has established partnerships with the NBA to deliver games from courtside perspectives and with DAZN for soccer matches featuring unique vantage points. These collaborations demonstrate Meta’s understanding that sports content – with its inherent drama and visual spectacle – translates exceptionally well to immersive viewing formats.

However, the complex licensing landscape for sports media presents significant hurdles. Regional blackouts, exclusive broadcasting rights, and fragmented distribution agreements have challenged streaming platforms for years. Meta acknowledges these difficulties but believes its existing relationships with sports leagues and media partners provide a foundation for navigating this complicated terrain more effectively than previous entrants to the sports streaming market.

The Future of Television in Virtual Reality

Meta’s Horizon TV represents both an evolutionary step in entertainment consumption and a revolutionary approach to how we conceptualize television. By transplanting the familiar smart TV interface into an immersive virtual environment, Meta hopes to ease users into VR while gradually introducing them to experiences that transcend traditional television’s limitations.

The success of this strategy will depend on Meta’s ability to secure broader content partnerships, develop compelling exclusive formats, and convince consumers that wearing a headset represents a superior entertainment experience to simply turning on their television. As the boundaries between physical and digital entertainment continue to blur, Horizon TV offers a glimpse into a future where our living rooms might become portals to infinitely customizable viewing environments rather than spaces dominated by single rectangular screens.

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